Monday, May 9, 2011

Téléchargement Gratuit Video Game Art, by Nic Kelman

Téléchargement Gratuit Video Game Art, by Nic Kelman

À l'heure actuelle, nous en venons à vous utiliser les meilleurs catalogues de publication d'ouvrir. Video Game Art, By Nic Kelman est juste un de l'œuvre littéraire dans ce monde approprié à vérifier matériel. Ce n'est pas seulement ce livre donne recommandation, mais aussi il vous dévoilera les avantages exceptionnels de vérifier un livre. Création de vos nombreux esprits est nécessaire; en plus vous êtes en quelque sorte les individus avec un excellent intérêt. Ainsi, le livre est vraiment bon pour vous.

Video Game Art, by Nic Kelman

Video Game Art, by Nic Kelman


Video Game Art, by Nic Kelman


Téléchargement Gratuit Video Game Art, by Nic Kelman

Certaines personnes pourraient être fou rire quand envisagez - vous de vérifier Video Game Art, By Nic Kelman dans votre temps supplémentaire. Certains peuvent être apprécié de vous. Et certains pourraient vouloir vous ressembler à qui ont lu passe - temps. Tout ce qui concerne votre propre sentiment? Avez - vous senti vraiment juste? Vérifier Video Game Art, By Nic Kelman est une demande et un passe - temps à la fois. Ce problème est sur qui va certainement vous faire sentir vraiment que vous devez lire. Si vous reconnaissez cherchent guide intitulé Video Game Art, By Nic Kelman l'option de la lecture, vous pouvez trouver ci - dessous.

Dans ce cas, Video Game Art, By Nic Kelman est choisi pour être le meilleur matériel d'analyse très. Cette publication a quelques facteurs ainsi que des raisons que vous devriez le lire. Dans un premier temps, il sera sur le contenu qui est créé. Ce n'est pas concernant le produit d'analyse vraiment stagnant. Ceci est exactement comment cette publication va certainement vous affecter d'avoir l'habitude d'analyse. Ce livre est sujet vraiment intéressant qui a été célèbre à cette époque récente.

En outre, cette publication est en outre composé par l'un des écrivains les plus préférés dans la nation. Donc, quand vous appréciez l'écrivain tant, il va certainement compléter les collections des compositions. Mais, quand vous n'êtes pas très fan de l'auteur, vous pouvez toujours l'amour Video Game Art, By Nic Kelman en raison du fait que vous allez certainement savoir comment l'auteur informe le contenu aux lecteurs ainsi que la culture. Vous pouvez faire gérer cette publication comme l'un des détails mentionnés vous faire sentir admiré tant avec cette publication.

Après avoir obtenu ce livre, il sera certainement mieux pour vous de revoir immédiatement. Ce livre interagira la description ainsi que les facteurs de pourquoi cette publication est le plus recherché. Ce sera la façon que vous gagnez la capacité flambant neuf et les compétences pour être beaucoup mieux. Bien sûr, il vous aidera à rencontrer les problèmes de fonctionnement de la date d'échéance. Video Game Art, By Nic Kelman est très important à faire et aussi obtenir, donc quel genre de contenu du livre que vous avez besoin actuellement? Découvrez-les dans les listes de ce site Internet.

Video Game Art, by Nic Kelman

Détails sur le produit

Turtleback: 300 pages

Editeur : Assouline (1 octobre 2005)

Langue : Anglais

ISBN-10: 2843237297

ISBN-13: 978-2843237294

Dimensions du produit:

15,9 x 3,2 x 21,6 cm

Moyenne des commentaires client :

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Classement des meilleures ventes d'Amazon:

2.009.271 en Livres (Voir les 100 premiers en Livres)

Honestly, I only bought it for the beautiful cover. Makes for a great bookcase display lol. Didn't really care much for the content.

A very nice book. It goes a long way in demonstrating both the depth and breadth of this newest of visual mediums; treating it with the respect it deserves. There is a lot of work that goes into creating the dazzling visuals many gamers may take for granted, or worse, criticize in ignorance of the technological limits game artists work with.I must confess I am biased as I am one of those artists toiling in the game development business. One of my images and a substantial quote of mine is used in the text of the book. Sadly however, credit is not given to me or any of the nameless, faceless artists whose work is so lovingly showcased. As a game artist, I would love to know who created this work both for my personal edification as well as for reference for future hiring potential. Obviously, some images represent the work of many artists and programmers, however, a large amount of the work included in this book was created by individuals who deserve credit. What crediting there is, is given only to the marketing executives and companies who delivered the work to the author. For all of its effort to showcase the artistic merit of video games, this book fails to recognize those who create the art, only crediting the corporate entities who paid for it.Still, a worth while buy.

The trouble starts early. There is an apologetic preamble which states that the author(s) would not dedicate precious space to titles that which are well known and well documented beyond the gaming community. This is an enormous assumption about the general public's knowledge - both of video games and more-so it's history of design. Many people that have heard of these games or have seen their children watch the TV-spinoffs, most likely would not be able to identify what the games actually look(ed) like.Even though Mario, Zelda, Pokemon, Donkey Kong, Defender, Asteroids, Missile Command, Frogger, etc. are mentioned briefly there are no images of these classic games for us to (a) review and recognize, and (b) learn from. If this is supposed to be a sort of retrospective of the graphic art of game design (this is not about studies of techniques for rendering) then why not show some of these all-time classics as well as the 'new-time' classics? The latter are better represented but some of the choices and omissions are rather questionable. The brief smattering of 'classics' that are shown tend to represent more human and figurative character styles in games rather than 'iconic' which to me lacks in breadth of representation.Beyond this, much of the work - but not all - feels and looks rather 'same-y' to me. Lots of brooding dark scenes and characters inspired by countless horror/goth/fantasy masters. When there is mention of games that are actually considered contemporary-art on display at world-famous museums, such as "Rez," -- we are not shown ANY images of these because space was taken up by two nearly identical renderings of Lara Croft in the same spread. At this point one has to ask oneself: what was the author/picture editor thinking?For all the long-winded talk in the intro there is little to show us where the industry came from versus where we are now. And from what I can tell, there is absolutely no mention of the explosion of games and unique designs being done in FLASH - arguably one of the largest and least expensive environments for making accessible games and game 'art'. Furthermore, all the games covered and discussed (that I can tell) are from large corporations and studios. What of independent developers?My biggest problem with this book was the editing - particularly with regard to choices of art. Far too many examples if things that look similar versus examples of unique design concepts and forms. Very nice printing, some nice layouts, and even some interesting topics are raised with relation to character concept, versus form, versus environment - but I would not recommend this for critical graphic design, "art" analysis, or a balanced representation.

Nearly every single piece of art in this entire book is from XBOX or XBOX 360. Plus, most of the art really isn't all that good. As the other 2-star reviewer said, where's Frogger? Where's Zelda? More importantly, where are the Gamecube games with great graphics? Twilight Princess & Super Mario Sunshine had amazing graphics. I do not recommend this to any non-XBOX fanboys.

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